Now, no matter who talks about PC games, Steam is definitely the topic that can’t be bypassed. However, such a huge game platform did not succeed overnight. The painting style of its online store has undergone earth-shaking changes in the 13 years since its establishment, from the initial platform for publishing information about 1.6 to a huge trading center that now integrates games, cards and ornaments. Let’s take a look at how this platform has worked hard to reform and become successful in these years.
On September 12th, 2003, Steam was established. And its original intention is that V Club provides anti-cheating support in order to facilitate the sale of its games such as CS. However, in that era when only 20% of users in the United States had Internet at home, Steam, which needed to be connected for a long time, was regarded as an important threat that might infringe PC security. At the same time, at that time, the server of Steam was also very bad. Many players who bought the game often couldn’t log in because of network reasons. In addition, the frequent updates of Steam itself and its poor interface left a bad impression on players.
However, in 2004, half-life 2 released by V Society saved Steam. At that time, the excellent online store design made many people change their impression of Steam, not to mention that you have to log in to the Steam account before you want to play this world-famous shooting game.
In 2005, "Kung Fu Doll" and "Darwinia" became the first non-V-produced games in the Steam store. In this way, Steam has finally changed from a game downloader and server browser to a real online game store.
This article is translated from pcgamer, produced and published by Wandering Star, please indicate the source.